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You can set separate strategies for each of the five mentalities (from ultra-defensive to ultra-attacking), moving a number of sliders to decide how deep your defenders will drop, or how wide your wingers will play. Tactics are another point of improvement, but the new system isn’t perfect. You can really notice a player’s strengths and weaknesses, and it makes for a more believable game of football.
BEST FIFA 18 GAMEPLAY SLIDER FULL
A pacey winger can still burst past a full back, and skill moves are more likely to wrong foot the CPU, but a big centre back will win a shoulder-to-shoulder battle with a smaller forward. In past FIFA games, it’s often felt like either pace or speed dominates, but EA has got the balance spot on this year. Defenders will take ball and man in slide tackles, but attackers will also chase down loose balls, sometimes turning a seemingly lost cause in their favour. If a player is near the ball, they’ll go after it aggressively. EA has reworked the way players battle for the ball, which means it’s no longer a case of just getting alongside your opponent and mashing L2/LT. Things are better in midfield and at the back, too. The act of sticking the ball in the net simply feels better in FIFA 19, and it makes a big difference. For every overhead kick, I’ve poked the ball home through the keeper’s legs from six yards. For every screamer, I’ve scored off a fluky deflection. When combined with new ball physics, which makes the ball feel more lively, and less like it’s just pinging between players, you’ll see far more variety in your goals than in FIFA 18. I’ve always preferred shooting in PES because it feels more varied, but timed shooting closes the gap by giving you both screamers and scuffs. But the quality of goals you’ll score when you use it - like that Martial strike - make it a constant temptation, and I like having a risk-reward battle every time I’m through on goal. You can completely ignore it as a feature, if you want. But if you have the time and space to set up a shot, you’re more likely to connect. It makes shooting feel more like real life: if you try it when the ball is stuck under your feet, or when it flashes back to you out of a crowd of players, you’ll have to react quicker to get it right, and therefore you’re more likely to fluff the chance. Too late and the ball will already have left your foot.
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You can shoot the same way you did in FIFA 18, but if you tap the shoot button again as you’re about to strike the ball, you’ll hit it with extra power and accuracy. The big headline feature in FIFA 19 is timed finishing. Even if it doesn’t take the same steps forward off it. Yes, it’s another year of small improvements, but they add up to something that’s more fun on the pitch. Agile wingers can slip away from tackles faster, and when you do smash a volley past a despairing keeper, it feels better than ever before in a FIFA game. Strong players throw their weight around more, shielding the ball from defenders. It’s only after watching the replay, about four hours into my time with FIFA 19, that I really start to notice the little things EA has changed since last year. I can see the defender stumble at the first shimmy, the ball slowly rising after Martial hits it with backspin, and the keeper getting the slightest touch as it fizzes past. It looked impressive in real-time, but when I slow it down in the instant replay, it’s even better. He picked the ball up 35 yards out, ghosted past one defender with a shimmy of his hips, froze the next man with a stepover before shifting the ball to his right and leathering it into the top corner from just outside the box. Anthony Martial has just scored a belter.